C++ inherits many of its features from the C programming language, some of them fit well with modern programming, and some others do not.
One cathegory of such features is the syntax for flow control, where the C language stands above the rest of the languages thanks to some constructions able to do almost any trick you can ever imagine.

Look at the for loop: Is not a simple three arguments construction. You can do whatever you like.

for(;;;)
{
    //I can't scape from the loop!!!
}

for(;;;); //The most useful statement in the history of CS

int i = -1;
for(; ++i , (i < 10) ;)
{
    //cool...
}

In a time when the C syntax is reaching the top of its power, see the C++11 trailing return types or the C11 generic macros, there are some old and ugly constructions that still remain here, with their lack of expressiveness and a long list of potential issues related to their usage.

One of such constructions is the switch statement.

Switch statement anatomy

The switch statement from C is one of the pilars of control flow in C and C++. It executes conditionally a block of code corresponding to an specific value, given a set of (value,code) pairs, also known as “cases”:

int c = read_from_somewhere();

switch(c)
{
    case 1:

    case 2:

    case 3:

    default:

}

You pass a value as switch parameter, that value is evaluated and then the program jumps to the proper case tag. That low-level way of explainning this, resembling assembly, is the perfect choice here since that’s exactly the behavior of the switch, besides how its actually implemented (Jump tables, etc).

So what’s the problem with the eval and jump approach? Simple: Think about the C switch as a collection of gotos.
Each case code is not a block unless you specify it using {}. This produces some problems when defining variables in a switch, and the programmer should be careful and sure about what is doing.
Also the program does not exit the case code after executing its last instruction, we should exit manually via break. Remember, there is really no case block of code, so there is no block to exit from.

The eval and jump C switch behaves like just a couple of gotos to specific labels, cases, with all the problems explained above. But C programmers have been ignoring such problems since the beginning of the language because that simple approach (Specifically, the language specification of the switch) allows us to perform amazing and “Oooh, I’m the coolest programmer!” crazy hacks.
The best example of this fever, the Duff’s device

int n = (len + 8 - 1) / 8;
switch (len % 8) {
case 0: do { HAL_IO_PORT = *pSource++;
case 7: HAL_IO_PORT = *pSource++;
case 6: HAL_IO_PORT = *pSource++;
case 5: HAL_IO_PORT = *pSource++;
case 4: HAL_IO_PORT = *pSource++;
case 3: HAL_IO_PORT = *pSource++;
case 2: HAL_IO_PORT = *pSource++;
case 1: HAL_IO_PORT = *pSource++;
} while (--n > 0);
}

Thats a loop unroller. Ugh… We all have to thank modern compiler research.

My intention is not to criticize this kind of hacks, they were reasonable in the context they were designed for. In the case of Duff’s device, there were no compiler magic like what we have available these days. They only had a stupid compiler and their need to squeeze each CPU cicle.

What I’m trying to show here is that, even with all that potential sorcery, the C switch statement is far from being really useful and comfortable for the average programmer and the most common programming tasks.

Which are such common tasks?

Range-dependent code execution

Its a common pattern to execute different code if a value (Variable, function return, whatever) belongs to one specific range of values or other. This simple task is not easy to perform with a switch, even if the switch seems to be the most natural candidate for this.
The select case of Visual Basic, its switch equivalent, allowed such construction. But we as C++ programmers, should do some workarounds like this:

int f(int n)
{
    if( n >= 0 && n < 10)
        return 1;
    else if(n >= 10 && n < 20)
        return 2;
    else if(...)
        ...
} 

A chain of ifs. I have nothing against the if, but consider what happens the day you have to change that [n, n+10) ranges into [n, n+30). That syntax is not the natural way to express that, even if us as C/C++ programmers know perfectly that pattern, and we are able to get its meaning directly.

Simple value –> code mapping

This task, this simple task, is exactly what the switch statement is supposed to do. But the community knows the issues of the switch explained above, so using a map (Or even a lookup table) instead of a switch has become a good practice in our guidelines:

void dispatch_event(const Event& e)
{
    std::unordered_map<EventType,Action> mapping;

    mapping[EventType::MouseClick] = [](const EventArgs& args){ std::cout << "Mouse click!" << std::endl; };
    mapping[EventType::MouseMove]  = [](const EventArgs& args){ std::cout << "Mouse move!" << std::endl; };
    mapping[EventType::MouseWheel] = [](const EventArgs& args){ std::cout << "Mouse wheel!" << std::endl; };

    mapping[e.type()](e.args());   
}

To switch or not to switch

My question is: Is there any alternative for the switch statement?

I’m a big fan of the “Use algorithms instead of raw loops” motto, it increases code readability and improves maintainability. But my attempts to find an equivalent for the switch were unsuccessful.
The patterns shown above work, but they are still to verbose compared to what we are really trying to say with that bunch of characters.

What are the alternatives? Maybe a pattern matching system for C++? Maybe some cool DSL? I’m not sure, but what I know is that we really need a replacement and/or improvement for the switch statement.