Reflections On User Defined Attributes

This week there’s a ISO C++ meeting in Cologne, and after having the Spanish national body meeting this past week this looks like a perfect moment to reflect, one more time, on reflection in C++. [Read More]
Tags: c++

Always measure (A raytracing runtime post-mortem)

Most of my colleages don’t know I’m a big fan of graphics programming and that I used to write a lot of hobby projects on the topic (A DirectX 9 2d engine, a software renderer from scratch, etc). Life is complex and for multiple reasons I’ve never worker professionally in... [Read More]
Tags: c++